@startuml
sprite $visualstudio [48x48/16] {
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0000000000000000000000000000004FFFFFFFFFFFB30000
000000000000000000000000000003FFFFFFFFFFFFFFB300
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FFFFFFFFFFFFF4000002EFFFFFFFFFFFFD20FFFFFFFFFFFF
FFFFFFFFFFFD200000003FFFFFFFFFFFFFE4FFFFFFFFFFFF
FFFFFFFFFFB10000000005FFFFFFFFFFFFFFFFFFFFFFFFFF
CFFFFFFFF90000000000006FFFFFFFFFFFFFFFFFFFFFFFFF
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0017DFE300000000000000009FFFFFFFFFFFFFFFFFFFFFFF
0000010000000000000000000AFFFFFFFFFFFFFFFFFFFFFF
00000000000000000000000000BFFFFFFFFFFFFFFFFFFFFF
000000000000000000000000000DFFFFFFFFFFFFFFFFFFFF
0000000000000000000000000001DFFFFFFFFFFFFFFFFFFA
00000000000000000000000000002EFFFFFFFFFFFFFFFFB1
000000000000000000000000000003FFFFFFFFFFFFFFB300
0000000000000000000000000000004FFFFFFFFFFFB30000
00000000000000000000000000000005FFFFFFFFA2000000
000000000000000000000000000000006FFFFFA200000000
0000000000000000000000000000000005CD810000000000
}


!define DEV2_VISUALSTUDIO(_alias) ENTITY(rectangle,black,visualstudio,_alias,DEV2 VISUALSTUDIO)
!define DEV2_VISUALSTUDIO(_alias, _label) ENTITY(rectangle,black,visualstudio,_label, _alias,DEV2 VISUALSTUDIO)
!define DEV2_VISUALSTUDIO(_alias, _label, _shape) ENTITY(_shape,black,visualstudio,_label, _alias,DEV2 VISUALSTUDIO)
!define DEV2_VISUALSTUDIO(_alias, _label, _shape, _color) ENTITY(_shape,_color,visualstudio,_label, _alias,DEV2 VISUALSTUDIO)
skinparam folderBackgroundColor<<DEV2 VISUALSTUDIO>> White
@enduml